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Elite-Starfighter
Elite-Starfighter was designed by Novitas Publishing GmbH and they have
chosen me for executing that idea, after i had made my pitch there with
the Psychonomix Engine.
The mastering and release was in Nov 2004.
Because this is my main thing, i am still doing support on it and also the
surprisingly big community. So the development continues...
I have done several patches since then and - looking on the wishlist from
the community - several more will follow!
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Elite Starfighter shall be a remake of the first Acorn Elite. But this was an absolutely
underestimated goal.
Graphics reduced to outlined vectors allowed the creators of the ancient game to focus
purely on deep, great gameplay. Many missions were implemented during the following versions and sequels
on schneider, c64 and many other ...err.. "platforms"
The "patch" thread of the development is not really part of the originally released and shipped
Elite-Starfighter by Peppergames. It is involving strongly in design and planning the ideas and material
from the gamers itself. Like Marcus Carra (Demon), who is a helping hand in content producing - the
thargoids and the cockpit as example.
For current updates take a look on the
Elite-Starfighter overview
which is hosted by Casual Gamers
The Changes-log, which is documenting each development step, is
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