Copyright © 2003-2006
Michael Molkenthin.
All rights reserved.

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On 17. March 1976 i was born.
Twelve years later Commodore had designed a special version of the c64 for aldi.
Only 300 DM - so my dad curiously took it.

My Destiny. I had absolutely got stuck to the machine, whenever the tv was unused and connectable as a monitor.
One year later Basic-V2 was not enough, i have started with assembler to get closer to the machine.
Years of „Democoding“ are following.

In 1996 i was got hired by a software vendor with an enterprise resource planning system.
A hard cut, yesterday doing „rgb-plasma“ directly on atarihardware in assembler wiping off any operating system,
next day batching database transactions in a multiuser unix environment with SQL!
In these years i have managed projects and later leaded a development team for three years.

Finally i have decided to start in gamesbusiness and begun the Psychonomix-Engine in Aug 2002
on my own as a kickoff-project.

Since then i have released the games Starship Conquer and Elite-Starfighter and participated on "Höllische Nachbarn".

I am volunteering for my local IGDA-Chapter at Hamburg. There are many jobs to do for our Chaptermeetings: Agenda, Sponsoring, Public Relation and last but not least, getting speakers there. These jobs are dynamically shared by us chapter volunteers.

Also there is some action to get the situation of us game producer to the political audience.